Navigate the politics of palace, court, and city make allies - or enemies - among the people all while the dragon soars overhead, threatening Ghariba more with every passing day. Your djinn will help you achieve your destiny by granting your every wish…or so you hope. Most importantly of all, you have a djinn, given to you by Jaafar himself. She believes that it isĭestiny to slay the dragon, with a magic sword made by the warrior Iskander who has traveled from a far-off land in search of legendary creatures to fight. You’re not sure yet what it will be: perhaps you will protect the city, or become the greatest wielder of magic in the land, or gather enormous wealth.
It's entirely text-based-without graphics or sound effects-and fueled by the vast, unstoppable power of your imagination.Ī dragon has appeared, threatening the safety of Ghariba and its new emir’s precarious reign. Is a 620,000 word interactive epic fantasy novel by Athar Fikry, where your choices control the story. What they don’t know is what happened next - and that’s where you come in. The Grand Vizier Jaafar, whose noble birth and political skill placed him in the palace at the Emir’s right hand. The djinn who helped him by granting wishes. The young man who came out of nowhere to become the Emir of Ghariba when the previous ruler went missing.